SOURCE: GAMING IN THE ‘VERSE, GEN CON 2013 PREVIEW
“Each adventure in the Echoes of War line, along with the FIREFLY RPG corebook, offers suggestions for Assets and Complications you can use in your game. Since both Assets and Complications may be used over and over again in the course of a scene or Episode, be sure to track the ones you or your Crew create. Notecards and the like work well for that. By spending Plot Points, both the GM and the players create Assets and Complications over the course of an Episode. If you’re stuck, don’t be afraid to ask your Crew or GM for help coming up with interesting Assets and Complications. Though you get final say on any Assets or Complications you create, brainstorming together as a group is a great way to tell an awesome story!”
Mastering the skill of using Assets can be tricky, so let’s look a little closer so you have better opportunities to use them the next time you play FIREFLY.
Spend a Plot Point to create an Asset:
Players can always spend a Plot Point to add a new Asset to the scene, even before they roll. For instance, Jayne might decide that he wants to intimidate anyone who catches him punching the fashion critic. If he creates an Asset by spending a Plot Point before he rolls, like “I’ve Got Enormous Muscles” at D6, he adds a d6 to his Dice Pool and writes it down on a notecard for future use. Players can spend a second Plot Point to keep the Asset around for the rest of the Episode.
By spending a Plot Point, you can create Assets to help you in your scene. You describe something helpful (maybe a Handy Crowbar or Pile of Crates) and you get a d6 to add to your dice pool. If it’s something you expect your Crewmember to use a lot, consider making it a Signature Asset when you create your character.
FOR EXAMPLE: Doctor Edwards heads into a dank Deadwood City bar with Quinn and The Captain. They plan to talk to some Laudanum smugglers who might have a job for the crew of LIBERATION. The Doctor is along because the other two want to keep track of him while they’re in town. The Doctor knows that he doesn’t want to get into a fight and get shot again, so he decides to be proactive in case there is any violence. The Doctor’s player declares to the Gamemaster that he’d like to spend a Plot Point to create a new Asset for this scene – “I’m Ready For Trouble” at D6. If any trouble breaks out during the scene, the Doctor’s player will add an additional D6 to his Dice Pool. This could come in handy because trouble does seem to follow Triple E everywhere he goes.
ANOTHER EXAMPLE: Shea and Abel are pullin’ security outside the Mayor’s mansion while the rest of the crew are inside meeting about a job to smuggle some crates of Ayahuasca to Greenleaf. Things go bad quickly when a rival crew shows up and starts shooting at the two. Abel’s player decides that bad things happen too often in games of FIREFLY, so he announces to the Gamemaster that he wants to spend a Plot Point to create an Asset at D6 called “Pile of Crates.” By doing this, the Gamemaster tells the players that they can take cover behind a fortuitously placed box of crates nearby. Both Shea and Abel add D6 to their Dice Pool to avoid being shot by the rivals. Both characters benefit from this Asset due to its nature. Shea’s player decides to spend a Plot Point as well. She tells the Gamemaster that she wants to spend a Plot Point to create an Asset at D6 called “Handy Crowbar.” The Gamemaster informs the players that Shea sees a crowbar laying on one of the crates. During their actions, Shea’s player explains that Shea picks up the crowbar and hurls it at one of the rivals who are shooting at them. When she forms her Dice Pool, she will add a D6 to it giving he a better chance to brain the badguy with the crowbar.
Plot Points give your Crewmember more control over what happens in the story, allowing you to improve your dice pool and change the outcome of your rolls. The more Plot Points you have, the more you can do to alter the course of your story.
Players can use a Plot Point to:
- Keep an additional die from your dice pool in a total after your roll
- Activate a Distinction trigger (when required)
- Create an Asset at a d6 that lasts until the end the scene
- Make an existing Asset last until the end of the Episode
- Roll a Big Damn Hero Die and add it to your total after you roll
So that pretty much explains how to create an Asset using a Plot Point. So get out there, make some Assets, and have fun. Be a big damn hero.